I'm surprised I hadn't heard of Conquests Of The Longbow before; it is a KQ5-style adventure game by Sierra, but one that has completely slipped past my radar. A quick survey of the game makes me think that it might have potential, even though, as I loathe to admit, but must, as I grow older I find it harder to play these types of games. I haven't lost the ability to appreciate them, mind you, but I think I have lost the attention span required to sit through and play a game like this. No doubt at the fore-front of my mind is the infamous "Sudden Death Sydnrome" that plagued early Sierra games, not to mention the surprising ease with which one could get stuck in the endgame after realizing you were supposed to pick up an item a good three hours earlier in the game. They make for great memories, no doubting it, but they do make me wary of attempting to complete a similar game nowadays, where time is scarce for any type of game.
Who knows, maybe it will just take the "right" game for me to get back into the swing of things? I did manage, after all, to replay Serpent Isle a few months ago, without so much as a second thought. This leads me to think that it could just be the adventure game genre that I find it difficult to get back into - although, through it all, I still firmly believe that such games should exist, and should continue to be made. I feel one must be vigilant to not call for them to become quicker at the expense elegance (no matter how nebulous a term that is), and so I guess my interest in these games is rather "theoretical", which I suspect is something of an oddity. I have been surprised how many people there are (online) who are still interested in adventure games; the internet is nice that way. The thing about most of them is, they all seem to be rather active in engaging with games, whether new or old. I wonder where they find all the time...!
Sunday, May 06, 2007
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